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About Varied / Hobbyist Member Isaac LeesMale/United States Groups :icondeviantarms: deviantARMS
 
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M44 Callahans by ScrewfaceRomeo
M44 Callahans
Custom M44 Callahan models belonging to prominent Cerberus Officer and Dark Transcendent.
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M44 Callahan by ScrewfaceRomeo
M44 Callahan
Designed in the late 21st Century on Earth, the Callahan was an example of early Human experimentation with small-scale mass accelerators. Requiring chemical propellant as well as rails, the Callahan was a monstrously powerful weapon, firing a 14.5mm cartridge that renders it unsurpassed as the most powerful handgun in the world. As the trend shifted towards microcaliber pellets to comply with Citadel Council standards, the M44 was forgotten, abandoned by history in favor of an idea that would ultimately prove less practical.

The weapon would later gain fame, or rather infamy, as a result of it's use by Cerberus's Section 87 "Dark Transcendent" supersoldiers. Selected because it's large caliber, powerful projectiles produced massive permanent cavities and exit wounds which retarded Krogan healing and could be packed with warp detonators powerful enough to effectively neutralize any biotic barrier, the M44 became a symbol of the terror caused by Section 87, and the superhuman abilities of the Dark Transcendents, thanks to the upgraded accelerator rails which produced a recoil force potent enough to break a normal human's arm.
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L95 Liberator + Omni-Bayonet by ScrewfaceRomeo
L95 Liberator + Omni-Bayonet
Developed by Black Star Trans-Galactic in 2302, the L95 assault rifle would quickly become one of the most popular weapons in the Galaxy, rivaling even the Reaper War-era M8 Avenger. Thanks to its use of preforged projectiles and magazines as opposed to shaver blocks and thermal clips, as well as it's lack of an eezo core, the L95 was vastly cheaper, simpler, more reliable and more powerful, as well as being quicker and easier to produce. Indeed, simplicity was the Liberator's primary virtue. They could be rolled off factory lines in even the most primitive industrial conditions by the thousands, and soldiers could be familiarized with their use in under an hour. The rifle's simple, robust design prevented even the stupidest of recruits from wrecking it, and even if they did, a hundred more came off the production line for every one lost.

Designed to provide a cheap, easily mass-produced service rifle for any branch of a military, the L95 was also remarkable for it's modularity. Composed of two primary assemblies which could be swapped at will, the L95 platform provided the basis for countless variations, including particle-beam weapons for zero-gravity combat, personal defense weapons, designated marksman's rifles, and even a shotgun which could be created simply by swapping out the magazine and rail assembly. It's light weight, ease of modification in the field, and standard 100 round quad-stack duplex magazine made it incredibly flexible, while the enlarged trigger guard and specially designed grip made it ergonomic and comfortable for any humanoid or biped to wield. 

So popular was the Liberator that it saw service on both sides of the Galactic Civil War. While primarily associated with the Union and Union-affiliated words, the L95 was also the standard military arm of the Systems Alliance Marine Corps, and was frequently employed by members of the SpecTRe office. Even weapons not produced by Black Star were clearly Liberator-derived, particularly the Verratus MkII rifle used by the troops of the Turian Hierarchy throughout the war, which was internally a fairly blatant L95 clone. 

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Intended to supplement a soldier's omni-tool, the Omni-Bayonet was another weapon which would rise to prominence during the Civil War. Particularly favored by Union troops, many of whom were neither issued omni-tools, nor able to afford them, the Omni-Bayonet provided easy access to the weapons and tools available through the Omni-Tool, minus the implants, bells and whistles, in a package which was easy to mass-produce. The Omni-Bayonet gained particular fame following the Siege of Torinn, when the famous Torinn 100, after five days of bloody fighting against a Turian force outnumbering them more than ten to one, finally ran out of ammunition, and rather than surrender, fixed bayonets and charged the enemy, choosing to die with honor rather than submit to a foe that they believed had none. When news of this Pyrrhic victory spread, the Union's propaganda machine went into full swing, portraying the humble Omni-Bayonet as a symbol of defiance and courage in the face of impossible odds.
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Union Base Duty Uniforms: Human and Turian by ScrewfaceRomeo
Union Base Duty Uniforms: Human and Turian
Intended for use while on base, on leave, or on starships, Union base duty uniforms provide some ballistic protection over the dress uniform or ordinary civilian wear without the weight and bulk of field gear, while still remaining comfortable. Unlike field gear such as the M759 Paladin Powered Hardsuit series, which is fully camouflaged in accordance with the theater of deployment, BDUs are emblazoned with the livery of the wearer's service specialization, to allow for easy identification, particularly on starships or base stations.

Crew Specialists

Serve as drivers, gunners, and general crew for ground vehicles such as the V650 Super Mako personnel carrier, or the V920 Klixen Main Battle Tank, as well as manning artillery positions, including both the ship and land-based Fortak Ground-Pounder guns. Crew Specialists also act as loaders and movers for the Logistics Directorate, insuring that supplies and ammunition reach the front lines. Crew Specialists, despite their lowly position, are truly the backbone of Union forces, keeping the soldiers fed and armed, and the Union's armored fist rolling.

Flight Specialists

Are the Union's pilots, navigators, carrier deck crew and systems officers aboard starships, fighters and atmospheric craft throughout Union Space. Flight Specialists are responsible for the Union's air cover, space transportation, fighter and bomber branches. They are the ones who fly the Rael fighters that have been making life hell for the Turian Hierarchy's air forces, as well as the mighty carriers and warships of the Union Navy itself.

Combat Specialists

Are the bread and butter of the Union's Spaceborne Infantry Corps, encompassing both the common grunts on the ground and the security forces which guard the Union's starships and military installations. Combat Specialists vary widely in skill, ability and training, depending on their area of service, but what they all have in common is a ferocious loyalty to the Union and its ideals. 

Engineering Specialists

Exist to maintain, repair and develop the equipment that keeps the Union war machine rolling. From simple maintenance workers to the highly trained scientists of Union Military R&D, Engineering Specialists are vital to the effective prosecution of the war effort. Drawing primarily from the Quarian and Geth populations of Rannoch and her neighbors, Union Engineers are both exceptionally knowledgeable and efficient.

Medical Specialists

Are the Doctors, Nurses and Combat Medics who patch up the inevitable stream of wounded coming from the front lines. Highly trained, and equipped with the latest in Black Star-developed medical technology, they are on par with even the most expensive private hospitals in the Inner Colonies. Even though the Krogan legions who form the tip of the Union's spear have the ability to regenerate, some wounds are beyond even their capacity to heal. And when that happens, come rain, snow, hail or bullets, Union Medical Specialists are there to get them on their feet and back into the fight.

Command Specialists

Serve what is prehaps the most distasteful, yet vital, area of the Union war effort - Administration. In addition to those officers of Flag Rank, anyone who serves in rear echelon or staff positions wears the gold-emblazoned uniform of Union Military Command.

Special Operations Directorate

Is the term used to describe the shadowy and secretive world of Union Special Operations. SOD personnel, from digital intelligence agents to the elite Strike Commandos who sail with the Shadow Fleet, are the best of the best, and while many of them will never be recognized by name, their special contributions to the war will be remembered throughout the Galaxy, by both sides.
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Cerberus-Keshraht Pattern Bolter by ScrewfaceRomeo
Cerberus-Keshraht Pattern Bolter
"Bolter", the Imperial Aquila, Space Marines and all other Warhammer 40,000-related materials are the copyright of Games Workshop
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Graphic Novel Illustrators, Concept Artists, Writers and General Sci-Fi Nerds Wanted!


                        - Uprising -

                  Revolution isn’t pretty


What it is:


Uprising is an original Science Fiction universe, and can generally refer to any story set therein. It’s also the name of the project to create said universe. Uprising is intended to be an immersive, exciting universe for people to explore, both by reading and watching, and by creating their own stories. The core project will produce a graphic novel intended to generate interest for the idea, and eventually compile a detailed Wiki containing the mythology, technology and institutions/individuals of the universe, to allow fans to create their own content. The ultimate goal (for now) of the Uprising Project is to create a pitch for a TV show centered around the creation of one of the major factions in the universe. For now, however, the focus will be on the novel. Should that be successful, the Project will use Kickstarter funding generated from interest in the novel and universe to hire additional members to create content, fund the Project, and generally move towards pitching and produce the TV show. Uprising is intended to be a detailed, immersive universe with a wide mythology and a focus on thought-provoking, epic storytelling, breakneck Sci-Fi action, and dynamic, well-developed characters.


While not strictly Hard Sci-Fi, Uprising is committed to sticking as close to the bounds of reality as possible, while still providing an entertaining experience. Some “impossible” technologies, such as faster than light travel, will be incorporated, as necessary for storytelling, and some technologies will be stretched, such as hyper-efficient batteries or fuel cells. The goal is to produce a universe that, while it may be highly improbable at times (from a hard science perspective), is believable (or at least, able to provoke willing suspension of disbelief), and not ridiculous. Alien species will be treated similarly; while their evolution may seem improbable at times, it will always be biologically possible, and logical in the context of their homeworld. In essence, the aim is to keep breaks from reality (or probability) minimal, and acceptable as necessary from a storytelling point of view. Additionally, significant effort will be made to construct the universe and story so as to explain and justify  as many of the necessary tropes as possible, such as predominant use of the English language, or the majority of alien species being bipedal and vaguely humanoid.


An important facet of the Project will be the emphasis on providing as much information about the universe as possible, laying the groundwork for people to expand on it, and willingness to work with any fan community which may develop, providing a pathway for uniquely good fan works to become canon. Uprising is designed to be a constantly expanding and developing universe, based on collaboration and cooperation. It will, to a degree, be open source: the Project will provide the means for people to expand on original Project content, but will ultimately retain the ability to decide what is and is not canon. The Project will choose their membership, and be open to new members who show significant interest in Uprising, and ability to contribute to it. In effect, the Project core membership will serve as the admins and moderators of the Uprising universe.



The Story:


Uprising’s main storyline takes place several centuries in the future, in a universe where Humanity has become ascendant, conquering most of the Galaxy thanks to advanced technology and limitless avarice. Following the development of practical interstellar travel based on a modified Alcubbierre Drive, a Second Space Race began. The ancient Earth nations of Russia, China and America, as well as the European Union, rushed to the stars in an attempt to claim as much territory as possible. Unfortunately, they overextended themselves, and by the end of Humanity’s first century of interstellar exploration, private corporations established to exploit the resources of the Galaxy had become more powerful than the governments that spawned them. Exactly when remains unclear, but eventually private interests decided that governments were no longer necessary, and sparked a series of events leading to the first interstellar war. Who fired the first shot is unknown, but by the end of the conflict, a corporate alliance known as the Amalgamated Systems Protectorate emerged victorious.


Without any governments to limit them, and no other group powerful enough to rival them, the ten corporations of the Protectorate proceeded to bring all of the known Galaxy under their control, wiping out governments and rivals alike. Corporate entities who agreed to abide by the Protectorate Protocol were spared, but any attempt at the creation of government or rule of law was crushed without exception. Centuries passed, and technology and science stagnated, as companies discovered that it was easier to screw over customers and remarket the same thing over and over than to develop new technologies. Intellectualism crumbled and disappeared, as the Protectorate ruthlessly eradicated anyone who resisted or objected to their total domination over the Galactic market. Culture collapsed into an empty, viral mass of celebrity worship and brand domination. Music and Art became an endless series of stale rehashing of old ideas. In short, Humanity was stuck in an endless loop of dead culture, empty wealth and mindless commercialism.


In an effort to distract the population by providing them with cheap products and a false enemy to focus on, Xenosapients were demonized and persecuted, turned against each other and reduced to violence and poverty, stuck in their own cycle that left them angry and powerless, easy to exploit and blinded to the reality of their situation. In a society with no real laws, where no one has rights, economic power or physical force was a person’s only defense. And if the unwritten rules of that society prevented you from acquiring wealth and economic influence, you had neither voice, nor defense.


Society, both Human and Xeno, has locked itself into a path of constant violence and infighting. Minor corporations battle for domination of markets, Xeno gang wars tear apart the slums and backcountries of every civilized world, and the Protectorate is constantly engaged in putting down rioting Xenos or rival corporations. Hardly a unified entity, the Protectorate itself is continuously infighting, with various factions and interests vying for control and influence. And there are hordes of companies eager to profit from this constant fighting. Defense contractors and Private Military Corporations are among the most powerful entities in civilized space, fueling and feeding off the chaos and violence around them. Conflict between Defense industry giants is endemic, with military-industrial alliances rising and falling in the face of the dog-eat-dog world of market share competition. Throughout it all, the Big Ten, the founding members of the Protectorate, maintain some degree of control, restricting the scale of conflict and ensuring that they will always dominate a plurality of the Galactic market. Worlds within the Protectorate’s core sphere of influence are the most stable, and the safest, though that is not to say that they are immune to urban violence and crime.


Our Graphic Novel, and eventual show, is set on one of these worlds, a planet named Kovat near the edge of the Inner Ring. Originally settled by the Russians, Kovat is one of the largest producers of military hardware and software in the Galaxy, a forgeworld whose massive factories and sprawling industrial parks pour out a nearly unlimited supply of killing power to feed the Galaxy’s insatiable appetite for conflict. Kovat is also home to the largest Xenosapient population in the Inner Ring, a necessity to support the level of industrial output the planet prides itself on. Wealthy Human industrialists and corporate staff populate the inner cities, while Xenosapient laborers and disenfranchised Humans are trapped in the massive slums that surround the world’s industrial heartlands. The story of Uprising is the story of subversives, people who seek to disrupt this system, this cycle, for whatever purpose. As the main storyline opens, the Galaxy is posed on the edge, within inches of a massive series of revolutions and wars on a scale as yet unheard of. All it will take is a few sparks to send the Galaxy into an inferno of revolution. This is the story of those sparks, and the people who seek to put them out.



What I’m Looking for:


Creative, intelligent and dedicated people willing to form the core of the Uprising Project. Specifically, skilled artists to draw the initial graphic novel, creative writers to craft its story arch, and concept artists, science buffs and general nerds to dream up the technology, vehicles, weapons and species to populate it with. People with skill in programing and web development are also welcome, to create the forum that will serve as the hub of the project, and the wiki that will allow its expansion.


Just as the Uprising Universe is continuously expanding, so is the Uprising Project. All that is required to join is the ability to contribute to the project, and the willingness and dedication to stick to it. I admit, it is ambitious, and I can’t guarantee any profit or glory, but if you never take that one step forward, you’ll never get anywhere. What I can say, is that everyone who contributes to the Project will receive credit for it, and a chance to embark on whatever journey it takes us on.


If you’re at all interested in participating in the Uprising Project, please send me a note, or email me at ilees095@gmail.com!


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Comments


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:iconmrjkapowey:
MrJKapowey Featured By Owner Aug 20, 2014  Hobbyist Digital Artist
Thanks for the fave!
Reply
:iconrottweilerrage:
RottweilerRage Featured By Owner Aug 14, 2014  Hobbyist Digital Artist
Thanx for the fav
Reply
:icon543bs0za:
543Bs0Za Featured By Owner May 31, 2014  Professional Digital Artist
I'd really appreciate some crits on my new 3d model, a desert eagle
thanks buddy
alexgrenlie.deviantart.com/art…
Reply
:iconscrewfaceromeo:
ScrewfaceRomeo Featured By Owner Jun 1, 2014  Hobbyist General Artist
My main concern is your proportions. The bipod and the holographic site are way out of scale. My advice would be to pick a scale, and stick to it for everything you do. For my 2-D art I use an in program ruler of 1 pixel to 1 mm
Reply
:iconkanjilearner3309:
Kanjilearner3309 Featured By Owner Apr 8, 2014
Happy birthday!
Reply
:icongunnut51:
Gunnut51 Featured By Owner Apr 8, 2014  Hobbyist Artist
:iconhappybirthdayplz:
Reply
:iconguerreroelementalg16:
GUERREROELEMENTALG16 Featured By Owner Apr 8, 2014
happy birthday :) (Smile) :) (Smile) :) (Smile) :) (Smile) 
Reply
:iconsemi-ii:
Semi-II Featured By Owner Mar 28, 2014  Hobbyist Digital Artist
Thanks for the fav :o ^^
Reply
:iconsemi-ii:
Semi-II Featured By Owner Mar 28, 2014  Hobbyist Digital Artist
FUCK, DA really shits up emoticons. That wasn't what I wanted at all :s
Reply
:iconozanoth:
Ozanoth Featured By Owner Jan 27, 2014  Hobbyist General Artist
screwfaceromeo....not bad...but i prefere kanine lol...if only i could change my name like you :(
Reply
:iconscrewfaceromeo:
ScrewfaceRomeo Featured By Owner Jan 27, 2014  Hobbyist General Artist
It was bugging me. I'm revamping my profile to fall in line with other sites, and because of my big project.
Reply
:iconozanoth:
Ozanoth Featured By Owner Jan 28, 2014  Hobbyist General Artist
yup...no prob!! ;)
Reply
:iconczechbiohazard:
CzechBiohazard Featured By Owner Jan 25, 2014  Hobbyist Digital Artist
I haven't talked to you for a while. How's it going, buddy?
Reply
:iconscrewfaceromeo:
ScrewfaceRomeo Featured By Owner Jan 25, 2014  Hobbyist General Artist
Aright. I'm getting a forum up and running
Reply
:iconshockwave9001:
Shockwave9001 Featured By Owner Jan 13, 2014  Hobbyist Digital Artist
You have a wonderful style and great ideas.
I love your gallery!
Reply
:iconj-r-m-n-k-e:
J-R-M-N-K-E Featured By Owner Jan 10, 2014  Student General Artist
Hi, What is your NationStates account?
Reply
:iconscrewfaceromeo:
ScrewfaceRomeo Featured By Owner Jan 10, 2014  Hobbyist General Artist
It was Nua Corda, but it's defunct now. I got involved in other projects and a more rigorous college curriculum, and found I didn't have time for NS anymore.
Reply
:iconj-r-m-n-k-e:
J-R-M-N-K-E Featured By Owner Jan 10, 2014  Student General Artist
Oh ok. Nevermind than.
Reply
:iconscrewfaceromeo:
ScrewfaceRomeo Featured By Owner Jul 24, 2013  Hobbyist General Artist
Hot damn.
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